NGPriest: Dota 2 Update – July 26th, 2012

Ξ July 26th, 2012 | → 0 Comments | ∇ Author: NGPriest |

Dota 2 Update – July 26th, 2012


  • Added Nyx Assassin, Keeper of the Light, and Visage to the Matchmaking Hero Roster and Captain’s Mode!
  • Added a cooldown to being able to find a match when a player declines or abandons a game.
  • Added notification for when a Tournament has a live game currently running.


  • Beastmaster: Fixed Wild Axes working with Refresher.
  • Beastmaster: Wild Axes no longer provide vision when they aren’t flying.
  • Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
  • Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
  • Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
  • Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
  • Rubick: Fixed Wild Axes being left around when another ability is stolen.
  • Sand King: Neutrals can now be damaged by Sandstorm.
  • Templar Assassin: Fixed Meld initial attack doing too much damage.
  • Slardar: Fixed Bash working while doomed.
  • Neutrals damaged by an invisible enemy will now try to run away.


  • Multiple tweaks to director events and framing.
  • Fixed particle effects sometimes not drawing while in Player Perspective mode.


  • Added notification for when a Tournament has a live game currently running.
  • The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
  • Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
  • Added Buyback to the spectating stats dropdown.
  • Added a cooldown for being able to find a match when a player declines or abandons a game.
  • Fixed Storm Spirit Mega-Kill announcer having the incorrect equip slot.


  • Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
  • Meld damage display is now only shown for successful hits.


  • Significant revision of how bots determine their high-level desires
  • Roshan desire has been significantly reworked. It’s now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
  • Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot’s current health.
  • Fixed case where bots were trying to path to an invalid location when defending their base.
  • Made bots more aggressive about attacking when defending a lane.
  • Cleaned up inferred human modes for pushing and defending lanes.
  • Made bots less concerned about distance when considering an attack on a pinged target.
  • Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
  • Tuned retreat desire values when hurt and close to the fountain.
  • Made bots somewhat more likely to buy a flying courier.


  • Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.

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